NB: Focus Groups and Think Tanks are delegate only sessions.
Day 1: 26 October 2017
07:30
Delegate Registration
Lobby
08:30
Chairperson's Welcome Address
Room 1
Craig Crawford, Digital Transformation Strategist, Crawford IT
08:50
PI Keynote - From Farm to Finished Garment: How is Blockchain Technology Revolutionising the Fashion Supply Chain?
Room 1
PI Keynote - From Farm to Finished Garment: How is Blockchain Technology Revolutionising the Fashion Supply Chain?
Room 1
Upon graduating from the Royal Danish Academy of Fine Arts in Copenhagen, Martine Jarlgaard was hired to work with Vivienne Westwood where she headed the Vivienne Westwood Red Label. Following this Martine worked with All Saints in London and as Head of Diesel Female Apparel in Italy before returning to London to launch her eponymous and exclusive label, Martine Jarlgaard London.
Since then, Martine's passion for technology's potential in disrupting the very core of the fashion world and supply chain has been at the centre of how she has approached, created and presented her product. This passion and attitude led to her brand presenting the worlds first blockchain-powered supply chain transparency fashion pilot in May of this year in collaboration with Provenance, A Transparent Company and the Fashion Innovation Agency.
Of the project, Martine said, 'When I think about our world and outsourcing now, we've gained a great distance to how things are made. We need to re-educate ourselves. Technology will be what helps to reconnect us to the people and the places involved, and that information will increase consumer expectations, which will put more pressure on the big companies.'
In this session and based on her own pilot experience, Martine will walk you through the power of blockchain technology - a distributed and secure ledger - in creating a digital tracking record and history of each garment and in doing so, re-defining the fashion supply chain to provide a level of transparency, traceability and brand trust that, to date, the industry has never seen.
Martine Jarlgaard, Founder/CEO, Martine Jarlgaard London
09:35
How Digital Platforms are Redefining How Designers Approach & Improve Fit
Room 1
How Digital Platforms are Redefining How Designers Approach & Improve Fit
Room 1
Brands have been approaching product fit the same way for decades and this has never been challenged due to the absence of any sort of revolutionary technology that could change this. That is until 3D.
It is no secret that every brand is struggling with high return rates and poor consumer engagement and that largely falls down to fit. To tackle this, many are investing in virtual dressing rooms and 3D body scanners but whilst the technology offers a massive opportunity to get fit right, the designers using the data continue to approach and segment the body in the same legacy way. But the digital space is not bound in the same way.
In this session, Michael Ernst discusses how if these new tech capabilities use the same paradigms as physical design, nothing will drastically change and design will be limited to where it is now.
More specifically:
How does 3D transform the science of fit?
How is the existing fit/design mindset and culture failing the unlocked potential of 3D?
How can we design better with the technology that is now available
How are these design tools able to work with fewer uniform mannikins and instead support a model of customization?
Overcoming the absence of touch in the digital realm
What are the things we need from the technology to make them more tangible?
Leveraging new available datasets to deliver a better customer experience, better R&D and an introduction of new content for individuals and/or the mass consumer
Michael Ernst, Professor Textile Product Development/Virtual Product Development, HS Niederrhein Mönchengladbach
'The Way We Work' - PLM in Supporting Company-wide Collaboration and the Launch of New Brands & Products
Room 2
'The Way We Work' - PLM in Supporting Company-wide Collaboration and the Launch of New Brands & Products
Room 2
Varner is one of Scandinavia's leading apparel groups with 14 brands sold across 8 countries. The company has always prided itself in its close-knit corporate culture and strongly encourages cross-pollination between brands to feed the design, development and launch of new product concepts and new brands.
However, the lack of a standardized model of working and a common language between brands, has meant that this process is not quite as seamless as they would have hoped. By deploying PLM across the company, they hope to commonalize the cultures and working and in doing so more effectively share expert resources to secure new product/brand creation success.
In this session, Olav Fyldeng will discuss:
Pre-PLM Varner - how was the lack of consistent working models impeding the success of company growth and diversification?
Exploring Varner's 'The Way We Work' approach to business
Why PLM specifically and what metrics were used to evaluate and select the right platform for Varner?
What does the phased implementation look like and how and by who was this formulated?
The PLM Pilot - why have the Cubus and Dressmann brands been selected?
PLM and the creation of the A-Z brand
What have been the cultural implications of a PLM rollout?
How does PLM fit into the overall ongoing mantra of the company?
Olav Fyldeng, Head of Business Applications, Varner
10:15
Morning Refreshment Break
Exhibition Hall
10:30
Networking 121s
Exhibition Hall
11:30
5 Reasons Why Digitizing Quality Should be Top of your Priority List in 2018
Room 1
5 Reasons Why Digitizing Quality Should be Top of your Priority List in 2018
Room 1
Customers' quality focus is shifting and now manufacturing excellence is a must for market leaders; procurement and quality management must be part of this shift. In this session, Pivot88 will present the Quiksilver story of how they have re-thought traditional concepts of quality control with the disruptive opportunities offered by new and emerging technology.
Gaining added efficiency by moving from a model of reaction to pro-action and prediction
Capturing data at the source to help ensure compliance and the closing of the supply chain loop
Building better partnerships with suppliers through collaborative innovation
Learning from business cases of different industries
Stephane Boivin, Managing Director, TradeBeyond
3D Virtual Design - Are You Ready to Innovate?
Room 2
3D Virtual Design - Are You Ready to Innovate?
Room 2
Lessons from a real world implementation
Since their creation in 1989, G-Star’s philosophy has always been, ‘Just the Product.’ This single-minded approach has led to many denim ‘firsts’: the introduction of ‘luxury denim for the streets,’ by fusing high-level craftsmanship with street level edge to create a new denim sector; the positioning of raw, untreated denim as a wearable and desirable material; and the evolution of our distinctive denim silhouette, through the adoption of architectural and 3D thinking into denim construction.
In any workflow that includes 3D, the 2D pattern is the bridge to production. Successful adoption of 3D requires well-planned and reliable 2D pattern data. Now is the time to narrow the divide between 3D and production. With careful and steady implementation, 3D virtual sampling will begin to revolutionize your workflow.
Lesson Learned:
Start with pattern design - you want to know that you can produce what you see, vs. just a pretty picture
Start slow – adjust your workflow and expand
Plan to dedicated time for adoption
Now is the time to adopt - get started early so you can begin to institute change in your organization
Track your progress to prove out the benefits
Ingrid Heijnen, Manager Atelier - Specialist Fit & Construction, G-Star Raw
Christian L Harris, Digital Expert, Christian L Harris
12:10
Digital Innovation - 3D Prototyping, Body Scanning and Virtual Reality in Action
Room 1
Digital Innovation - 3D Prototyping, Body Scanning and Virtual Reality in Action
Room 1
After an initial 3D Development technology rollout, it is important to consider how one might improve and extend its functionality beyond the product development cycle. Fit, Training, Productivity, and Consumer Experience are all opportunities for innovation with digital assets! Fit for example; by investing in body scanning technology, and integrating virtual avatars into existing 3D software platforms, we can build capabilities that enable improved fit, improved consumer experiences online, improved internal efficiencies, and much more.
This is really the beginning of innovating with digital technology at Columbia Sportswear. With our digital landscape, designing new lines becomes much more efficient, agile, and flexible.
More specifically:
Columbia's 3D story to date - the what, where, and how
Why does fit remain one of the most consistent topics within the commercialization process?
Integrating 3D body scanning technology into existing platforms
How can these technologies work in parallel? Exploring the benefits and challenges of such an integration
Additional challenges and successes with driving innovation across the entire landscape
Pushing beyond the intersection of emerging VR/AR technologies through prototyping
Sean Lane, Founder, A42 Innovations
Tim Devlin, CEO and Co-Founder, Yellowjacket Technologies
Focus Group - What Role does PLM Play in Supporting an Enterprise-wide Digital Strategy?
Room 3
Focus Group - What Role does PLM Play in Supporting an Enterprise-wide Digital Strategy?
Room 3
GANT offers premium clothing, accessories and home furnishings for men, women and kids. Today, this major American sportswear lifestyle brand headquartered in Sweden enjoys a global presence in over 70 markets, 750 stores and 4,000 selected retailers and has annual revenues of $1.3 billion.
With ambitions to become the leading lifestyle brand in the world by 2020, GANT decided to adopt a new digital approach across all of its sub-brands. One of it's first steps was to invest in PLM software to improve the product development process but the question becomes what roles can PLM play in developing new ways of working to support a much larger, enterprise-wide digital strategy?
With many companies already setup on PLM and looking to a wider digital strategy, GANT lead a discussion on how PLM can act as a leading building block in paving the way to a digital enterprise.
Carl Borg, CIO, GANT AB
12:50
Networking Lunch
Exhibition Hall
13:50
Realising Creative Output and Agile Processes from the Digitalization of Fashion Design
Room 1
Realising Creative Output and Agile Processes from the Digitalization of Fashion Design
Room 1
Founded by Rickard Lindqvist and Jimmy Herdberg, Atacac is a Swedish-based fashion studio that aims to rethink the way we design, sell, and produce garments. With a background in developing alternative approaches to garment construction, Rickard began complimenting his novel operational ideas with the use of CLO. After having invested in CLO only last year, 3D has transformed the label into a more self-serving, efficient, and agile enterprise, able to bring garment concepts to the consumer much faster and more effectively.
In this session, Rickard and Jimmy will share:
The Pilot — how 3D renderings have been used to sell to the consumer so garments are not physically manufactured until purchase
3D and Pricing — how 3D renderings have helped Atacac develop an alternative pricing model for their consumers
Becoming More Vertical — a look at the role of 3D in creating an in-house microfactory to deliver a flexible and streamlined process from concept to sale
Creative opportunities for new digital garment experiences
The role of digitalization in experimenting with new design and new business models
How 3D establishes more open-minded approaches to product creation
Collaboration with Salomon Group — opportunities of 3D in design collaboration and communication with an ongoing design project with Salomon
GERMAN SPEAKING SESSION: The Supply Chain Goes Digital - Opportunities And Challenges
Room 2
GERMAN SPEAKING SESSION: The Supply Chain Goes Digital - Opportunities And Challenges
Room 2
bugatti is a European fashion brand owned by German-based fashion group bugatti Holding Brinkmann. With a diverse portfolio of brands under its belt, the group offers a wide variety of products ranging from menswear and womenswear to accessories and footwear. The company employs 900 people in its branches in Germany.
In recent years, bugatti invested heavily in the modernization of their brand. Regarding IT investments, bugatti chose Lectra Fashion PLM as a catalyst for its ambitious growth strategy.
In this session, Wilfried Bäuning, Chief Digital Officer at bugatti, discusses the selection, implementation, and validation of PLM software to digitalize and vertically integrate the supply chain, to collaborate efficiently and reduce time to market.
Which company objectives triggered the PLM project at bugatti?
How did bugatti implement Lectra Fashion PLM into the entire design-to-production process of all their brands’ product lines?
What are the major challenges to integrating multiple ERP and CAD systems, as well as external suppliers, in one platform?
What steps can be taken to ensure that the platform is implemented as quickly as possible with little disruption to business?
How does technology help bugatti to stay responsive to market trends and consumer demand while managing a diverse portfolio of brands with extensive product ranges?
Wilfried Bäuning, Chief Digital Officer (CDO), Bugatti
14:30
3D in Shortening Development Timelines & Gaining First-Hand Consumer Feedback
Room 1
3D in Shortening Development Timelines & Gaining First-Hand Consumer Feedback
Room 1
Launching a small scale 3D project to set up for long-term success
Van de Velde is a product-driven company with an almost 100-year legacy of quality lingerie craftsmanship in helping shape women's bodies and minds. Renowned for their stellar in-store customer fit and style experience, they began exploring how they might bring that service into the digital age and so turned to 3D.
Fast forward to today, whilst they ultimately felt that 3D was not yet at the stage for efficient fit evaluation, they have realized other benefits since their go-live in March 2017, that have made an investment more than worthwhile.
In this session, the Van de Velde R&D team will discuss:
In what ways is 3D (not yet) ready for use in effective product visualization and fit evaluation?
Overcoming cultural push-back - attaining design, sales and marketing buy-in by creating early stage 3D visuals to expedite concept evaluation
Digitising stylist samples to reduce development time and costs
How digital prototypes are being used to gain early-stage consumer feedback on new lines
Developing a long term digital styling and fit strategy to eventually translate fitting services from in-store into the digital realm
Overcoming incompatibilities between their 7 digital development systems to improve communication and mitigate data and visual corruption
Lien Van de Velde, Head, R&D Projects, Van de Velde
Dick Laan, Lead, Innovation R&D, Van de Velde
Driving Operational Efficiency by Digitizing the Product Development Chain
Room 2
Driving Operational Efficiency by Digitizing the Product Development Chain
Room 2
After Swarovski established a fully integrated vertical supply chain for their jewelry category from manufacturing to retail, the company embarked on a journey to re-imagine their product development process by harnessing digital technologies.The level of integration required an end-to-end solution to effectively connect the various requirements of manufacturing, design, quality and marketing. Digitizing the product development process has significantly impacted development lead times, manufacturing performance and cost of goods while allowing for new ways to integrate the voice of the customer in the early development stages. Building in these digital capabilities has provided Swarovski with the foundation needed to further leverage new emerging technologies as they mature.
In this session, Christian Schneider, VP of Product Development & Innovation at Swarovski, joins PI Apparel to discuss their digital product creation journey, including:
Building greater enterprise-wide digital capability
Implementing industrial design solutions to connect design, engineering and manufacturing
Creating customized 3D design solutions that cater to the specific needs of the fashion jewelry industry
Establishing visualization capabilities to improve decision-making and drive voice of the customer integration
Implementing additive manufacturing as a primary means of prototyping and product support/tooling
Embedding 3D capabilities into PLM to better connect assets and manage increasing volumes of product metadata
Christian Schneider, Vice President Product Development & Innovation, Swarovski
15:10
Afternoon Refreshment Break
Exhibition Hall
15:20
Networking 121s
Exhibition Hall
16:20
The MICROFACTORY - Proof that a Fully Integrated, Automated and Adaptable Workflow Process from Design Concept to Finished Garment is Possible with Digital
Room 1
The MICROFACTORY - Proof that a Fully Integrated, Automated and Adaptable Workflow Process from Design Concept to Finished Garment is Possible with Digital
Room 1
Consumers and their buying behaviors are fickle and ever-changing and yet the antiquated fashion supply chain is rigid and slow. To tackle this, digital technologies have started making more and more of a splash in fashion design, development and production, but the siloed nature of the supply chain still means a lack of the flexibility, agility and adaptability needed. Brands are trying as we can see from our own agenda; companies are adopting more and more digital tools but in a siloed manner, targeting quick-wins only, like virtual sampling and speed to market, thus missing huge gains in ensuring that every product digitally created is commercially produceable from the get go.The Deutschen Institute für Textil- und Faserforschung (DITF), arguably Europe's largest and best-in-class digital technology research institute, is out to change this by milking digitization for all its worth.
By partnering with industry tech and material leaders, the DITF have created the MICROFACTORY, a fully integrated and practical technology workflow model that seamlessly connects and automates each stage from design of concept through to garment manufacture.
In this session, the team will discuss:
How is the current fashion supply chain model failing to meet the demands of a global consumer base?
In what ways are digital technologies being underused and undervalued, ultimately meaning loss of prime opportunity for disruption and change
Building and integrating manufacturability data and requirements into the design process to create an automated and adaptable workflow process
What impacts does this model have on cost and efficiency?
In what ways is this process powered almost entirely by data the fashion industry is currently under-using?
The role of Industry 4.0 as a foundation for digital model success
Digitally realising your product:
(i) CAD Design creation, cutting and assembly with 3D simulation
(ii) Identifying QR codes and integrating position markers for position detection
(iii) Preparation of design data ready for digital printing, transfer and colour control
(iv) Order and position detection via cameras and tags
(v) Automatic digital cutting in accordance with pre-set parameters
(vi) Ultrasonic welding of individual pieces into a finished product
In earnest, how will this fully automated and adaptable process impact the future of fashion design and technology?
Alexander Artschwager, Project Research Management, Deutsche Institute für Textil- und Faserforschung (DITF)
Christian Kaiser, Project Research Management, Deutsche Institute für Textil- und Faserforschung (DITF)
Focus Group - Planning for Future Systems Integrations and Compartmentalising Datasets to Suit
Room 3
Focus Group - Planning for Future Systems Integrations and Compartmentalising Datasets to Suit
Room 3
In less than 10 years, PANDORA has turned into a global, well-known full-jewellery brand with an annual revenue on more than €3 billion. To achieve this, PANDORA has optimized structure and processes to support a lean and efficient product development model.
With products being developed in a fragmented system across multiple locations, Esben leads a discussion on how, after they turned to and leveraged a number of initiatives including PLM, they are already now planning for future systems integrations with their ERP-system and compartmentalising datasets to stabilise and standardise their global operation and in doing so create a scaleable product development process.
PI Keynote - How Can Augmented and Virtual Reality Technologies Disrupt & Revolutionise Product Creation & Consumer Engagement?
Room 1
PI Keynote - How Can Augmented and Virtual Reality Technologies Disrupt & Revolutionise Product Creation & Consumer Engagement?
Room 1
Audi Business Innovation GmbH is responsible for the development, marketing, sales and running of innovative concepts, products and services for the VW Group's mobility, energy and customer IT solutions sectors. Thomas Zuchtriegel has been responsible for Audi City and the Audi VR experience at Audi AG and is now head of AR/VR process and technology at Audi Business Innovation GmbH.
Today VR/AR applications are fascinating consumers as they unlock new, immersive experiences. As the technology matures, these experiences will create new opportunities and value for both consumers and businesses.
In this session Magdalena will explain the future of digital at Audi and why and how AR/VR are a part of it. You will get insights into the opportunities and challenges of VR/AR conception, development and rollout as experienced with the Audi VR experience. Beyond this part, she will share Audi’s learnings as part of the AR/VR industry, provide an outlook into the content strategy and tell you about first ideas and final feedback regarding customer engagement and business value.
Magdalena Maczkowski, AR/VR Owner, Audi Business Innovation GmbH
17:50
Chairperson's Closing Address
Room 1
Craig Crawford, Digital Transformation Strategist, Crawford IT
18:00
Networking Drinks Reception
Exhibition Hall
Day 2: 27 October 2017
07:30
Think Tank - Why Virtual Reality is Becoming the Reality of Product Design and Development
Room 3
Think Tank - Why Virtual Reality is Becoming the Reality of Product Design and Development
Room 3
We’ve been using 3D rendering as part of the fabric and garment design and development process for some time now. But as we lack the ability to virtually present the physical truth of garment, shoe or other, design has been a barrier to minimizing the costly and time-consuming need to create and ship physical mock-ups and samples around the globe.
What if you could actually represent the physical truth of your product without ever making a physical sample? What if the specification of both color and appearance were detailed enough to allow manufacturers to begin producing products based on a visually accurate 3D rendering that takes into account both color and appearance – from any angle from which an observer might view it? What if that 3D rendering is accurate enough that it can be used instead of expensive photo shoots for ecommerce, packaging and point-of-sale materials? What if you could quickly and easily modify the garment or shoe to show different colors, finishes, textures and more?
X-Rite and Pantone have long been known as experts in the art and science of color. Now they are turning their attention to adding appearance expertise as well, and partnering with a large variety of industry players to make this new technology available in an end-to-end ecosystem.
In this Think Tank, we will explain the future of color and appearance, why both are important and how VR can revolutionize the product design and development process. We’ll inspire participants to think about how this type of technology could be applied in their own businesses, and what the impact might be.
Whether it is fabric or garment design, coming up with the next hot sports shoe, virtual fittings for fast fashion, better communication with a globally disparate supply chain, or any of the myriad of other challenges facing the apparel industry, we think the future lies in VR and we think we might know how to get there.
Craig Crawford, Digital Transformation Strategist, Crawford IT
08:40
PI Keynote - Creating The Future of Supply Chain
Room 1
PI Keynote - Creating The Future of Supply Chain
Room 1
As brands and retailers face the heat of changing customer buying behaviors and the challenges of the new age economy, Li & Fung has its job cut out to transform the supply chain to help brands and retailers overcome today's challenges and prepare for the future.
Join us to know how Li & Fung is creating the future of supply chain and how digitalization is at the heart of this journey.
Paul Fowler, Chief Information Officer, Li & Fung
09:25
Panel Discussion - What is Academia Doing to Overcome the Digital Skill Deficit and What Can Industry be Doing to Support Them?
Room 1
Panel Discussion - What is Academia Doing to Overcome the Digital Skill Deficit and What Can Industry be Doing to Support Them?
Room 1
What are the challenges within academia (technological, systemic, and psychological) to better education around new digital technologies and innovations?
How can industry best leverage the expertise of academia in exploring and making the transition to new technologies and innovations in the product development process?
What are the most exciting ways that new technologies can disrupt old habits and thinking, and support better product and more sustainable systems?
We endeavor to train students for a wide variety of positions yet have to choose what software is best for our budgets. What types of technology are taught in the university setting and why?
What corresponding skill sets should be provided so that students are prepared for internships/careers?
How is academia relevant to the world of fit?
How does academia tackle the integration of different technologies in order to simulate the work flow?
How does academia seek industry partnerships and how are these fostered/developed?
Alexis Kantor, VP of Owned Brand Technical Development and Quality, Target
Deborah Beard, Associated Chair, Technical Design, Fashion Institute of Technology
Michael Ernst, Professor Textile Product Development/Virtual Product Development, HS Niederrhein Mönchengladbach
Sandra Kuijpers, 2D/3D CAD PD | Physical vs Virtual Material | Teacher & PhD Researcher Amsterdam University of Applied Sciences | FR&T |, AMFI
Evridiki Papachristou, Fashion Engineer, Research Associate, Technical University of Crete
Christiane Luible, Head of Fashion & Technology, University of the Arts Linz, Kunstuniversität Linz
Evolving Product Development to Support Multi-Dimensional Growth, Agile Operations & Reduced Time to Market
Room 2
Evolving Product Development to Support Multi-Dimensional Growth, Agile Operations & Reduced Time to Market
Room 2
Behind PANDORA is a fascinating story of a small goldsmith shop which, in less than 10 years, turned into a global, well-known full-jewellery brand with an annual revenue on more than €3 billion. To achieve this, PANDORA has optimized structure and processes to support a lean and efficient product development model. With products being developed in a fragmented system across multiple locations, Pandora joins PI Apparel to share how they have rolled out and leveraged a number of initiatives, including PLM, to stabilise and standardise their global operation and in doing so create a scaleable product development process.
This session will discuss:
What were the drivers behind changing existing product development processes to cater for Pandora's exponential growth?
Why PLM? - Understanding the roadmap and projected benefits of a PLM tool within design and development
Overcoming the fragmented challenge of a global product development model across Copenhagen, Milan and Bangkok
Reorganizing the global teams, reassigning responsibilities and balancing the supply chain to reduce time to market
Planning for future systems integrations and compartmentalising datasets to suit
Maximising flow and integration across product, master, consumer and transactional data for a more efficient and consumer-centric development process
Focus Group - Re-inventing Consumer-Product Interaction with a Fully Digital Online Design Experience
Room 3
Focus Group - Re-inventing Consumer-Product Interaction with a Fully Digital Online Design Experience
Room 3
Custom shoes have been an integral part of Vans heritage since its founder, Paul Van Doren opened up shop in Anaheim, CA back in 1966. In the early days, Vans offered customers the ability to use their own fabric in the design of their Custom shoes and off the back of that, to celebrate their 50th anniversary Vans built and launched a completely new Customs platform putting new tools of creativity in its followers’ hands. Vans enables users to create a truly one of a kind pair of shoes that utilizes their own images, designs and most importantly imagination.
The new Vans Customs platform cements the brand’s commitment to enabling creative expression and youth culture. It features an industry first, highly interactive 3D configurator, which allows customers to visualize and manipulate their shoe in a photorealistic way. It also allows them to customize up to 19 different styles, selecting from over 95 different colors, prints and materials. In addition to these options, customers can upload their own original artwork and photography to be immortalized on their very own footwear, effectively using the shoes they wear as a canvas for their artwork.
Drawing on this experience, Safir and Alexander lead a discussion on why 3D technology needs to be positioned as a strategic priority, how we should look at what has been done in adjacent industries like automotive, apparel, furniture and gaming, and why now is the most opportune time for investment.
The Power of 3D - Working within a Digital Network to Expedite the Design Process
Room 1
The Power of 3D - Working within a Digital Network to Expedite the Design Process
Room 1
Founded in 1976, Decathlon is a French sports equipment manufacturer that today retails in 44 countries around the world. Their mantra is to offer sports equipment to everyone, everywhere and at the best price.
This year Decathlon was voted in as the best company to work at thanks to a combination of team spirit and innovative creation. As part of this innovative transformation, Decathlon has been developing internal 3D capabilities over the last 3 years with a specific focus on opportunities across their 20-brand apparel offering.
In this session, Audrey will discuss:
The history of 3D within Decathlon
How was 3D piloted at Decathlon? - lessons and opportunities learnt from 3D in their simplest brand offering
How has 3D been leveraged across product modelling, design, development and merchandising processes to date?
Who have Decathlon determined to be the 3D user community and why?
Understanding the short and long term benefits of a 3D investment
Standardising product development across all 20 brands with 3D
What next for 3D at Decathlon? - extending 3D capability to manage in-store product merchandising and maximise online consumer experience
Audrey Renard, Digital Chain Leader for textile, Decathlon
Reaching Strategic Business Goals - How Can PLM Pave the Way to the Digital Transformation Revolution?
Room 2
Reaching Strategic Business Goals - How Can PLM Pave the Way to the Digital Transformation Revolution?
Room 2
German-based TOM TAILOR GROUP is one of Europe's leading fashion and lifestyle companies who, together with the BONITA brand, offers fashionable clothing, accessories and home textiles serving a full range of age groups from babies through to the over-40 customer category at a medium price point. With a staff of around 6,800 people, the TOM TAILOR GROUP operates approximately 1,330 own retail stores, 2,439 shop-in-shops, around 7,700 multi-label points of sale and is represented in more than 35 countries.
The Group decided to adopt a PLM solution to support the company’s key competitive strategy of systematically analyzing and rapidly implementing fashion trends and responding to consumers’ wishes.
In this session, Paul Krüsemann, Senior Manager Core Applications at TOM TAILOR, will discuss:
Pre-PLM life at TOM TAILOR – going from 74 legacy systems to a unique platform, a digital revolution
TOM TAILOR's millennial team and community - why mobile apps and digital technology are critical to supporting modern ways of working
Understanding the metrics used to evaluate and select the right platform
Exploring the anatomy of a phased implementation and how it was formulated
What roles can PLM play in developing new ways of working to support a much larger, enterprise-wide digital strategy?
Paul Krüsemann , Senior Manager Core Applications, Tom Tailor Group
11:55
3D Virtual Prototyping to Better Manage Fit and Shape Consistency Across Styles & Suppliers
Room 1
3D Virtual Prototyping to Better Manage Fit and Shape Consistency Across Styles & Suppliers
Room 1
F&F is the clothing branch of UK supermarket chain Tesco which in 2013 boasted a turnover of $120 billion. F&F pride themselves on value for money, ethically-sourced fabrics, being on-trend and today, offering perfect fit despite the size. F&F sources from over 27 countries and now retails in 23 countries including the USA.
The problem they were facing was that consumers visiting a supermarket often want a speedy and convenient experience and do not want to spend time trying clothes on in-store nor having to return items. Instead, they want to enter the store knowing that in Tesco they are a size 12 and as such, anything in that size should, for the most part, fit with no issue.
It was clear that if they wanted to compete in fast fashion and wanted to engage consumers globally both in-store and online, that they needed to invest in a technology that would better control fit and quality across every style and supplier.
In this session Alan Wragg will discuss:
Bringing pattern-making in-house to gain control and improve communications with suppliers
The need for flexibility in the way F&F tackles samples and prototypes to meet the demands of a diverse consumer base
Deploying 3D virtual prototyping tools to create an almost perfect sample before even ordering a metre of cloth
Reducing time from buying trip to fit-approved samples to a matter of 2 weeks and time to market to 4 weeks
Conducting annual fit reviews across every department to translate changes in consumer shape and behaviour into product creation
Reducing online return rates to ~14% versus the average retailer rate of ~25%
How is 3D allowing for global collaboration across multiple suppliers in multiple geographies
Ensuring size X IS size X 99% of the time, boosting customer satisfaction and experience
Alan Wragg, F&F Technical Director, Tesco PLC
The TEK-TILES Project – Connecting Design, Development & Manufacturing to Get ‘Smart Garments’ from Concept to Market
Room 2
The TEK-TILES Project – Connecting Design, Development & Manufacturing to Get ‘Smart Garments’ from Concept to Market
Room 2
We have entered a new age in material technology that will have a massive impact on the products we use, the clothes that we wear and the way we communicate. Rapid advances in science, computing and connectivity are expanding the boundaries of possibility. Universities, research labs and industry are developing new materials that can capture biometric data and deploy information through sensors, deliver active ingredients into the bloodstream, and provide textiles that are lighter and tougher, reactive to changes in the environment, have increased flexibility, and can transform textiles into interactive surfaces.
These novel materials have incredible potential to redefine the function of apparel and products that incorporate them will be a major driver for economic development. However, the existing manufacturing infrastructure is ill-prepared to meet their demands, and so research needs inputs from apparel and textile design and manufacturing to overcome this to achieve commercialization.
Debera Johnson, with the Brooklyn Fashion + Design Accelerator, has received $486K worth of funding to assemble a diverse team to understand what needs to be done to reach commercial stage technology enabled garments and textiles.
This session will discuss:
·Where is the industry now and where does it need to be to make commercial-scale smart garment production a reality?
·What is the TEK-TILES project? – drivers, members and vision
·Creating a process for ongoing research in embedding technology into fabrics
·Phase I – Collaboratively building a library of 20 technologically-activated material swatches (TEK-TILES)
·Understanding the unique challenges for commercial manufacture of each TEK-TILE
·Exploring the potential applications of each material
·Phase II – Translating TEK-TILES into well-designed garments with a focus on cost, manufacturability, functionality and environmental impacts
·Phase III – Small run production of a series of finished, functional garments for user-testing and validation
Focus Group - 3D.RC Mission, Goals & Steering Committee
Room 3
Focus Group - 3D.RC Mission, Goals & Steering Committee
Room 3
The 3D Retail Coalition (3D.RC), is a collaborative group of global retailers and brands, working together to advance 3D Technology in lifestyle categories. The group works toward accelerating and unlocking the potential available via 3D visualisation/virtualization, alongside helping members maximise it's impact within their organisations.
The group is open to any retailer/brand currently using (or planning to use) 3D technology.
During this session, delegates are welcome to meet certain members of the Steering Committee to hear the group mission, goals, and priorities.
Alexis Kantor, VP of Owned Brand Technical Development and Quality, Target
Sandra Gagnon, Senior Director - 3D Virtual Transformation, Target
12:35
A Survival Guide to the New Era in the Apparel Industry
Room 1
A Survival Guide to the New Era in the Apparel Industry
Room 1
A New Era is beginning for the global apparel industry, where online players and fast fashion companies are turning models on their head, and survival of even the biggest players is not to be taken for granted. Speed is quickly changing from an advantage to a requirement.
Today's session will touch upon the macro-economic shift that is occurring throughout the globe, the new set of critical success factors for leadership in the future, and practical examples for how to drive the changes needed within the design team, product development, and the supply chain; enabling you to influence your company, and your partners.
Asaf Landau, CEO, Optitex
MetaVertical and the Digital Twin
Room 2
MetaVertical and the Digital Twin
Room 2
Imagine a multi-billion dollar industry relying on centuries old technology to drive product development and manufacturing. What if social, economic, and policy changes shook that paradigm down to its very foundation?
This session provides insights on how to solve these challenges by focusing on the emergence of the Digital Twin – the virtual modeling of a physical object that simulates its appearance and performance – as a catalyst to reconstitute an apparel industry historically written off as expendable. The MetaVertical approach uses a manufacturing-centric focus as a lens through which product development systems are built. Together, the Digital Twin with a MetaVertical direction will integrate design and manufacturing requirements so that virtual designs facilitate digital production seamlessly, providing a path to fill the factories of the future.
Solving the problem vs admiring the problem
Digitization vs digitalization
The death of the design season
Right first-time design
Local for local manufacturing
Keith Hoover's past experience includes key roles at Ralph Lauren, Fruit of the Loom, Target Corp, Lands’ End, JCPenney, and Under Armour.
Keith Hoover, President, Black Swan Textiles, LLC
13:15
Networking Lunch
Exhibition Hall
14:15
Panel Discussion - Driving the Uniformity of Material Measurements for Accurate Virtual Simulation
Room 1
Panel Discussion - Driving the Uniformity of Material Measurements for Accurate Virtual Simulation
Room 1
3D digital platforms have revolutionised the way the industry approaches design and development; whilst the technology has saved companies time and money on prototyping and sampling, it still falls short when it comes to materials simulation based on physical and mechanical properties.
But why is this? It is not the inability of 3D to create the simulations, but the lack of uniformity in how materials are measured across different software systems. These days it is common for companies to work across multiple 3D platforms; material properties are measured either using platform-specific tool kits or general validation systems based on which a simulation is then rendered. But if these measurements are taken within one platform, they often are not compatible with any others so when uploaded, create corrupted algorithms and thus inaccurate virtual representations.
In an ideal world, measurements would be standardized to the point that fabric suppliers can provide a swatch of materials complete with all general properties needed to simulate in all and any 3D environment without ever needing to buy a material sample; but how do we get there?
Sandra Kuijpers, 2D/3D CAD PD | Physical vs Virtual Material | Teacher & PhD Researcher Amsterdam University of Applied Sciences | FR&T |, AMFI
Abinash Sahoo, Lead Product Owner, Target
Dominic Sluiter, Senior Director, Digital Product Creation, Stitch
Sandra Gagnon, Senior Director - 3D Virtual Transformation, Target
Christiane Luible, Head of Fashion & Technology, University of the Arts Linz, Kunstuniversität Linz
Overturning Traditional Approaches to Fit to Engage & Empower Consumers Both Physically & Psychologically
Room 2
Overturning Traditional Approaches to Fit to Engage & Empower Consumers Both Physically & Psychologically
Room 2
Until investing his full time and focus into his brand, Niels Thone was a consultant and in this capacity worked alongside a number of fashion brands helping to realise innovation and leverage technology. During this time, Niels noticed an ongoing theme: popular brands were documenting falling levels of consumer engagement whilst return rates, both in store and online, were increasing. This almost always boiled down to poor fit but rather than taking a hard look at redefining base patterns, brands continued to unsuccessfully overcome this with incremental changes to the process.
After extensively researching the current industry fit models, drawing on his own background in consumer psychology, and partnering with his engineering co-founder, Niels has launched Morph Clothes, a brand that overcomes poor fit by challenging the traditional shape and size patterns of the industry, by using body types as the new standard.
In this session, Raphael will discuss:
How have the base patterns and attitudes towards fit, born out of the military in the 50s, corrupted brands' approach to sizing and shape to this day?
Why have incremental improvements to the process failed to resolve falling consumer engagement?
The problem of inconsistent sizing on a global scale - from USA to Japan.
Understanding the psychology of the consumer and how that ties in with buying patterns and the stereotypes of traditional size grades
Big data analytics of sizing information gathered globally to create 3 novel shape/size categories: slim, athletic broad
Why did this approach fail as a b2B venture with traditional brands?
Assigning each option a heroic archetype from Greek mythology to empower consumers' attitudes and comfort with their respective bracket
The possibility of adapting this approach to womenswear - the pros and cons.
Raphael Guth, Co-Founder & CMO, Morph Clothes
14:55
What Does it Really Mean to 'Go Digital'?
Room 1
What Does it Really Mean to 'Go Digital'?
Room 1
The Digital tsunami has left many fashion and retail brands feeling washed up and exposed. Join Craig Crawford, London based digital guru and former Burberry IT executive, as he shares insights and lessons from Burberry's transformation as well as the journeys of forward thinking European brands and technology pioneers, including:
Why is a "me too" approach unhealthy for retail?
Disruptive valid new business models are threatening retailers every day
What are we learning from these new models?
How do we avoid retail schizophrenia?
Can we anticipate consumer behavioural change?
What does the new workforce need and expect of us?
Craig Crawford, Digital Transformation Strategist, Crawford IT
Focus Group - Industry 4.0 as a Foundation of Digital Transformation and as a Means of Meeting Consumer Demand
Room 3
Focus Group - Industry 4.0 as a Foundation of Digital Transformation and as a Means of Meeting Consumer Demand
Room 3
Most companies approach an investment in Industry 4.0 from the perspective of improved production and flexibility on the factory floor only. In doing so, they are missing out on the added opportunities it offers in redefining how they interact with, and meet the demands of, their consumer community.
Though many have become much better at managing product-related data along the value chain in parallel to collecting retail data at POS, the bridging together of these to-date-siloed datasets has been an area most have failed to yet achieve.
In this session, the DITF team lead a discussion on how an investment in Industry 4.0 can offer more than improved factory floor efficiency and, when leveraged correctly, can give a voice to the consumer, maximising informed product design, development, production and retail experience.
Alexander Artschwager, Project Research Management, Deutsche Institute für Textil- und Faserforschung (DITF)
Christian Kaiser, Project Research Management, Deutsche Institute für Textil- und Faserforschung (DITF)
15:35
Virtual Reality (VR) Technology - Unlocking the Potential for Product Development
Room 1
Virtual Reality (VR) Technology - Unlocking the Potential for Product Development
Room 1
VR (Virtual Reality) technology has the power to drive smarter decision making, save time and reduce the costs of product development. Various industries have deployed the technology, but what are the applications for an apparel based company?
In this session, Target will explore VR – what’s being done now and its potential for the future.
Specifically:
VR is a powerful tool that can be incorporated into the product development process, allowing companies to iterate on styles faster, understand how the customer interacts with the product, and transport users to new experiences with the product
VR technology unlocks efficiencies for lean design by reducing waste, waiting for samples, and transportation costs
VR provides increased utilization of 3D virtual assets, while creating a platform for further gains in personalization/customization of product
Alexis Kantor, VP of Owned Brand Technical Development and Quality, Target
Sandra Gagnon, Senior Director - 3D Virtual Transformation, Target
Manufacturing Business Ecosystem Strategies - Realising the Next Generation of Collaboration, Automation and Customer Experience
Room 2
Manufacturing Business Ecosystem Strategies - Realising the Next Generation of Collaboration, Automation and Customer Experience
Room 2
Nearly all apparel brands and consumer product manufacturers are in the midst of developing some form of smart manufacturing strategy, many leveraging Industrie 4.0 to focus on the Digital Factory as a strong starting point. In doing so, they are not only realising ways to optimise operations and the wider supply chain, but are unknowingly creating new forms of manufacturing business ecosystems for their products and services.
Witnessing this shift but noting that industry was ill-prepared for what it might mean in the short and long term, IDC started working with the industry back in January to theorise all outcomes and simulate concepts and came to an impressive projection: over the next 10-15 years these shifts along with the evolving technology landscape will create an opportunity to automate as much as 80% of all B2B2C processes. This requires a new automation and collaboration platform underpinning supply chains, commerce and production, which IDC calls InTech (Industrial Technology).
In this session, Ivano Ortis joins the event to discuss:
What has the digital transformation looked like to date and what added potential is being overlooked?
Digital in supporting a shift from products to services across design, product lifecycles and product extension
Enabling an enhanced b2c and b2b operation as we move further into customer experience
How is this shift impacting internal and external collaboration and creating new, dynamic manufacturing ecosystems?
Understanding the short-term impacts on your wider digital transformation strategy
What are the longer-term considerations in terms of new automation and collaboration constructs? Why is InTech relevant going forward?
How is the technology vendor landscape evolving to support this?
Sharing practical views into how specifically technology and frameworks can make this happen in reality
Ivano Ortis, Vice President, IDC
16:15
Panel Discussion - Standardizing Digital Platforms to Overcome Issues of Systems Interoperability and Data Transfer
Room 1
Panel Discussion - Standardizing Digital Platforms to Overcome Issues of Systems Interoperability and Data Transfer
Room 1
What do you see as the win-win scenario for the industry and the technology partners if interoperability is achieved?
What does the 3D technology industry see as the biggest challenges to interoperability and what steps need to be taken?
How does interoperability affect innovation and user experience? (Other industries have been able to overcome that, how could we – is that through standards, open platforms, etc)
How would interoperability unlock other related technologies to move the industry faster in digital transformation?
Alexis Kantor, VP of Owned Brand Technical Development and Quality, Target
Avihay Feld, CEO & Co-Founder, Browzwear
Ed Gribbin, President, Alvanon
Isabel Crosby, 3D Designer, CLO Virtual Fashion
Asaf Landau, CEO, Optitex
Bill Brewster, Vice President & General Manager, Enterprise Software Solutions, Lectra
Martin Lades, Director Fashion Product Systems, Humanetics Digital Europe GmbH
Philippe Ribera, Vice President, Innovation, Lectra
Ram Sareen, CEO - Founder, TUKATECH, INC
17:10
Chairperson's Closing Address
Room 1
Craig Crawford, Digital Transformation Strategist, Crawford IT